...and the list keeps growing.
So, let's take a look at what's new.
First, we are introducing information pages for Spacecrafts and Defenses (still on the makings, but will be there sometime over the next few weeks);
We fixed some bugs with the timers on the evolution of the buildings.
We finalised some of the trade station mechanisms, such as the automated listings by Cosmo Crafter's AI, the auto purchase mechanism and the one that clears expired listings;
We also introduced the dependency of specific researches to unlock certain buildings, such as the Exchange Office, the Trading Station or the Refinery.
One of the most exciting developments of the last few days is the Fleet Movements, allowing you to send fleets on specific missions to other settlements and planets. Still on the makings, but this is how it's looking:
Stay up-to-date with our latest news, and follow the Pre-alpha article to be up-to-date with the latest deployments.