We have prepared a collection of treaties for you to establish with other users.
- Peace Treaty: Players agree not to engage in combat against each other for a set period.
- Trade Agreement: Players agree to trade resources at preferential rates or without tariffs.
- Non-Aggression Pact: Similar to a peace treaty but usually involves a promise not to support enemies of the other party indirectly.
- Defense Pact: An agreement to provide military support if one of the parties is attacked.
- Intelligence Sharing Agreement: Parties agree to share intelligence about recipes discovered in the refinery.
- Resource Conservation Pact: Parties agree to limit the exploitation of certain resources to prevent depletion.
- Espionage Treaty: Factions agree not to conduct espionage activities against each other.
For each of these (except the Intelligence Sharing Agreement) you can define a penalty, this is: you or the other player with whom you have the treaty can get up to 80% of the credits that are defined on the treaty when the other one of you fails to comply with the treaty.
Additionally, for treaties like the trading, you can define how many resources should be transported, on which frequency and how many credits should be paid for those resources.
Finally and not foremost, we have the Resource Conservation Pact that allows you to establish a limit of resource / day that can be extracted by a given user (this only applies when both users settlements are located on the same planet).
All rules are checked by the system and the treaty will be nullified and the transactions automatically made if a player doesn't comply.
Let the door be open for diplomacy.